Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld

Por um escritor misterioso
Last updated 07 abril 2025
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Why do people despise the texture filtering in Gzdoom? - Doom
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom Builder Guide #2 – The Basics (UI, geometry, controls, line
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Tips for the new GZDoom users. TL;DR: disable texture filtering
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Strange texture filtering problem - ZDoom

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