Alexander Alekhin - Procedural Wet Shader
Por um escritor misterioso
Last updated 28 dezembro 2024
I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Chess Notes by Edward Winter
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eben van tonder, Author at Earthworm Express - Page 3 of 22
PDF) In the International Conference held in China, our article entitled Use of information systems and technologies in the task of material support for complex capital-intensive projects for the construction of international
Tissue‐Scale Biomechanical Testing of Brain Tissue for the Calibration of Nonlinear Material Models - Faber - 2022 - Current Protocols - Wiley Online Library
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ОТЧЕТ ОБ УСТОЙЧИВОМ РАЗВИТИИ 2019 SUSTAINABLE DEVELOPMENT REPORT 2019
Tissue‐Scale Biomechanical Testing of Brain Tissue for the Calibration of Nonlinear Material Models - Faber - 2022 - Current Protocols - Wiley Online Library
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