PDF) E-learning takes the stage: From La Dama Boba to a serious

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Last updated 19 outubro 2024
PDF) E-learning takes the stage: From La Dama Boba to a serious
—In Spain, young people are losing their interest in classical drama. We believe that educational games are an excellent medium for addressing this issue. This article describes the design and implementation of a videogame based on La Dama Boba, Lope
PDF) E-learning takes the stage: From La Dama Boba to a serious
Internet-of-things-enabled serious games: A comprehensive survey
PDF) E-learning takes the stage: From La Dama Boba to a serious
BIADIG Collection (Library Services Áurea Digital). Publications
PDF) E-learning takes the stage: From La Dama Boba to a serious
PDF) Character-Driven Game Design: Characters, Conflicts and Gameplay
PDF) E-learning takes the stage: From La Dama Boba to a serious
Serious Games and Classical Theater - Classic Theather is a
PDF) E-learning takes the stage: From La Dama Boba to a serious
PDF) E-Learning takes the stage: From la Dama
PDF) E-learning takes the stage: From La Dama Boba to a serious
PDF) Are Serious Games Working as Expected?
PDF) E-learning takes the stage: From La Dama Boba to a serious
PDF] The Value of Serious Play
PDF) E-learning takes the stage: From La Dama Boba to a serious
Internet-of-things-enabled serious games: A comprehensive survey
PDF) E-learning takes the stage: From La Dama Boba to a serious
Sensors, Free Full-Text
PDF) E-learning takes the stage: From La Dama Boba to a serious
BIADIG Collection (Library Services Áurea Digital). Publications
PDF) E-learning takes the stage: From La Dama Boba to a serious
PROGRAM: Bravo 2003 Spring Opera and Dance by Detroit Opera - Issuu
PDF) E-learning takes the stage: From La Dama Boba to a serious
BIADIG Collection (Library Services Áurea Digital). Publications
PDF) E-learning takes the stage: From La Dama Boba to a serious
PDF] Systematizing game learning analytics for serious games
PDF) E-learning takes the stage: From La Dama Boba to a serious
A methodology for assessing the effectiveness of serious games and

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