Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Por um escritor misterioso
Last updated 14 janeiro 2025
Jay Armstrong, director of game design at Massive Monster, has opened up about Cult of the Lamb, a whimsical roguelike / cult management sim. We discussed the game’s development, creating the concept of running a cult, and the importance of iteration in providing players with a unique experience.
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Cult of the Lamb или экскурс по созданию своей секты
Devolver Digital Game World Observer
Dev Interviews Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Game World Observer
Devolver Digital Game World Observer
Cult of the Lamb Game World Observer
Cult of the Lamb или экскурс по созданию своей секты
interview Game World Observer
interview Game World Observer
Game World Observer
Massive Monster Game World Observer
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