PDF] Gaming in Education: Using Games as a Support Tool to Teach
Por um escritor misterioso
Last updated 11 abril 2025
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The implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, is discussed by highlighting the role games have in education. The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students’ motivation and engagement, to enhance visual skills, to improve students’ interaction and collaboration abilities with their peers and to enable them to apply gaming values in a real-world situation. Educational technology is being used to simplify and improve learning but using technology in education does not directly impact student achievement as the technology tools have to be in line with the curriculum for them to be effective. This paper discusses the implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, by highlighting the role games have in education. The design of games such as word search, crossword, jigsaw puzzle, brain teasers and sliding puzzle using an open source tool called ProProfs is also discussed in this paper. Keywords: Achievement, Educational technology, Gaming, Simulations
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PDF] Gaming in Education: Using Games as a Support Tool to Teach History
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PDF] Gaming in Education: Using Games as a Support Tool to Teach History
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Technologies for Game Developers - Apple Developer
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Online Gaming The Benefits - Internet Matters
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7 Free and Easy Game-based Activity Creation Tools for Teachers, by Chuah Kee Man, Creative Culture (MY)
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Using games as an educational tool provides opportunities for deeper learning, panelists at Stanford event say
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PC game - Wikipedia
Gaming in Education: Using Games As A Support Tool To Teach History, PDF, Crossword
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50 Fun Hands-On Activities To Teach Multiplication
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PDF) Giving teachers a toolkit for enhancing their use of Game-Based Learning. in: Connolly, Thomas, Boyle, Liz (Hg.), Proceedings of the 10th European Conference on Games Based Learning. Paisley 2016.
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PDF) Video Games as Tools for Education
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Game theory, Definition, Facts, & Examples
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