Implement data persistence between scenes - Unity Learn

Por um escritor misterioso
Last updated 04 abril 2025
Implement data persistence between scenes - Unity Learn
In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, you will be able to: Ensure data is preserved throughout an application session by using the Unity DontDestroyOnLoad method Recognize when to use static classes, singletons, and static variables to implement data persistence Modify a GameObject with a script that contains the variables to be saved between Scenes
Implement data persistence between scenes - Unity Learn
GitHub - mikeroyal/Unity-Guide: Unity Engine Guide
Implement data persistence between scenes - Unity Learn
Unity Tutorials: How to Save/Load Game Using Your Own File - WeeklyHow
Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
GitHub - alperklnc/Data-Persistence-Project: Unity Learn Data Persistence Project
Implement data persistence between scenes - Unity Learn
How to Implement Data Persistence between scenes in Unity
Implement data persistence between scenes - Unity Learn
How to Save and Load a Game in Unity
Implement data persistence between scenes - Unity Learn
Data persistence or how to save / load game data in Unity - Pav Creations
Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
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