Implement data persistence between scenes - Unity Learn
Por um escritor misterioso
Last updated 04 abril 2025

In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, you will be able to: Ensure data is preserved throughout an application session by using the Unity DontDestroyOnLoad method Recognize when to use static classes, singletons, and static variables to implement data persistence Modify a GameObject with a script that contains the variables to be saved between Scenes

GitHub - mikeroyal/Unity-Guide: Unity Engine Guide

Unity Tutorials: How to Save/Load Game Using Your Own File - WeeklyHow

Unity - Manual: Scene visibility
GitHub - alperklnc/Data-Persistence-Project: Unity Learn Data Persistence Project

How to Implement Data Persistence between scenes in Unity
How to Save and Load a Game in Unity

Data persistence or how to save / load game data in Unity - Pav Creations

unity - What is the proper way to handle data between scenes? - Game Development Stack Exchange

Heroic Labs Documentation
Guide to Extending Unity Editor's Menus, by Edward Rowe

Include Addressables scenes, Android game development

Cocos Creator 3.8 Manual - Quick Start: Make Your First 3D Game

How to Save Data Between Scenes and Sessions in Unit - Data Persistence

TIL: Unloading a scene does not unload that scene from memory. : r/Unity3D
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