NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be

Por um escritor misterioso
Last updated 07 janeiro 2025
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
This was discovered by @pStyl3 while debugging a reported crash with the new version of LOOT (full conversation so far is posts #91 to #103 here). The FO4 master file and DLC plugins are all hardcoded to always be active and always load
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Widescreen Gaming Forum • View topic - Fallout 4 Eyefinity/Surround
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
Mod Manager keeps disabling these plugins. I enable them in mod manager, open the game, and it says they're disabled. I quit and open MM, and they're disabled. WHY : r/fo4
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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