PDF] The Development of Indonesian Online Game Addiction
Por um escritor misterioso
Last updated 10 abril 2025
![PDF] The Development of Indonesian Online Game Addiction](https://d3i71xaburhd42.cloudfront.net/2eaaa867fea0459ee7fddae100f2dfad31f11aa1/4-Table3-1.png)
The result shows that the Indonesian Online Game Addiction Questionnaire has sufficient psychometric property for research use, as well as limited clinical application. Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Its construction is further enriched by including findings from qualitative interviews and field observation to ensure appropriate expression of the items. The measure consists of 7 items with a 5-point Likert Scale. It is validated by testing 1,477 Indonesian junior and senior high school students from several schools in Manado, Medan, Pontianak, and Yogyakarta. The validation evidence is shown by item-total correlation and criterion validity. The Indonesian Online Game Addiction Questionnaire has good item-total correlation (ranging from 0.29 to 0.55) and acceptable reliability (α = 0.73). It is also moderately correlated with the participant's longest time record to play online games (r = 0.39; p<0.01), average days per week in playing online games (ρ = 0.43; p<0.01), average hours per days in playing online games (ρ = 0.41; p<0.01), and monthly expenditure for online games (ρ = 0.30; p<0.01). Furthermore, we created a clinical cut-off estimate by combining criteria and population norm. The clinical cut-off estimate showed that the score of 14 to 21 may indicate mild online game addiction, and the score of 22 and above may indicate online game addiction. Overall, the result shows that Indonesian Online Game Addiction Questionnaire has sufficient psychometric property for research use, as well as limited clinical application.
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Turn online games into teaching tools - Chinadaily.com.cn
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Proceedings, Free Full-Text
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Systematic literature review online gaming addiction among children and young adults: A framework and research agenda - ScienceDirect
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Video game addiction - Wikipedia
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Frontiers Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
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PDF) High School Students Understanding of the Risks of Online Game Addiction
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Prevalence and underlying factors of mobile game addiction among university students in Bangladesh, Cambridge Prisms: Global Mental Health
Comparing Data from Online and Face-to-face Surveys - Bobby Duffy, Kate Smith, George Terhanian, John Bremer, 2005
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PDF) The Development of Indonesian Online Game Addiction Questionnaire
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Frontiers The Impact of Physical Distancing and Associated Factors Towards Internet Addiction Among Adults in Indonesia During COVID-19 Pandemic: A Nationwide Web-Based Study
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